Tomb Raider Save Game

Posted on by
Tomb Raider Save Game Average ratng: 3,8/5 7859 votes
Tomb Raider
Developer(s)Crystal Dynamics[a]
Publisher(s)Square Enix
Director(s)
Producer(s)Kyle Peschel
Programmer(s)Scott Krotz
Writer(s)
  • Susan O'Connor
Composer(s)Jason Graves
SeriesTomb Raider
Platform(s)
Release
  • Microsoft Windows, PlayStation 3, Xbox 360
    • WW: 5 March 2013
    OS XPlayStation 4, Xbox One
    • NA: 28 January 2014
    • AU: 30 January 2014
    • EU: 31 January 2014
    LinuxShield TV
    • WW: 7 March 2017
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer
  1. Tomb Raider Save Game Download
  2. Tomb Raider Save Game Download
  3. Tomb Raider Save Game Location
  4. Tomb Raider Save Game Files

Shadow of the Tomb Raider Save File Download for PC. Learn Shadow of the Tomb Raider Save game location and get 100% Complete mission save file to play mission of your choice. Shadow of the Tomb Raider Save File Overview. Most of new gamers find very hard to complete game missions of Shadow of the Tomb Raider. Don’t worry guys we got you covered. I have been searching for the save files directory for Tomb Raider 2013. However, I was not able to find it. Does anyone know where the save files are stored?

Tomb Raider is an action-adventurevideo game developed by Crystal Dynamics and published by Square Enix. It is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft.[4][5]Tomb Raider was first released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, and later on 23 January 2014 for OS X, on 27 April 2016 for Linux,[6] and on 7 March 2017 for Shield TV.[7]

Crystal Dynamics began development of Tomb Raider soon after the release of Tomb Raider: Underworld in 2008. Rather than a sequel, the team decided to completely reboot the series, re-establishing the origins of Lara Croft for the second time, as they did with Tomb Raider: Legend. Tomb Raider is set on Yamatai, an island from which Lara, who is untested and not yet the battle-hardened explorer she is in other titles in the series, must save her friends and escape while being hunted down by a malevolent cult.

Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first (and so far, only) game in the series to have multiplayer, the first game in the series to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009, and the first game in the series to be given a 'Mature' rating from the ESRB. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.

  1. If you too are playing Shadow of the Tomb Raider on PC and got stuck somewhere, waste no more time. Here is the 100% completed Save Game for the same. Just Download it and enjoy the game ahead. The save file offers all completed missions, all weapons unlocked, all equipment and skins received and all weapons modified.
  2. Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
  3. PC, PSP and PS3 Save Games in One Place for Free. Download Rise of the Tomb Raider Save Game for PC PC Rise of the Tomb Raider (100% Save Game) - Your Save Games.
  4. Today i will show you how to Change Rise of the Tomb Raider language + Save location 1- install the game 2- Change language a- edit CPY.ini file and save. Language pack copy inside game folder.

Widely anticipated, the game suffered a delayed release from late 2012 to March 2013. Upon release, Tomb Raider received critical acclaim, with critics praising the graphics, the gameplay, Luddington's performance as Lara, and Lara's characterization and development, although the addition of a multiplayer mode was not well received and some reviewers directed criticism towards the game's ludonarrative dissonance. Tomb Raider went on to sell more than 11 million copies as of November 2017, making it the best-selling Tomb Raider title to date. A remastered version, Tomb Raider: Definitive Edition, was released worldwide in January 2014 for PlayStation 4 and Xbox One containing all features and DLC. A sequel, Rise of the Tomb Raider, was released in November 2015 and a third and final installment, Shadow of the Tomb Raider, was released in September 2018.

  • 1Gameplay
  • 2Synopsis
  • 3Development
  • 5Release
  • 6Reception

Gameplay[edit]

Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics.[8] Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. Many of the players moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. Quick time events are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as extracting a shard of metal, and escaping a collapsing cave.[9]

Players can create makeshift ziplines to traverse between camps and across the island.

The combat of the game borrows multiple elements from Naughty Dog's Uncharted series, with players having the ability to free-aim Lara's bow and the guns she salvages, engage in close-quarter combat and perform stealth kills.[10] Players can also use Survival Instinct, an ability in which enemies, collectables and objects pivotal to environmental puzzles will be highlighted for players.[11] The game also incorporates RPG elements: as players progress through the game, they earn experience points from performing certain actions and completing in-game challenges linked with hunting, exploring and combat: this enables players' skills and abilities to be upgraded in specific ways, such as giving her more storage capacity for arrows and ammunition.[9] Players can also upgrade and customize weapons using salvage collected across the island. There is also a character progression mechanic in the game: better items, weapons and equipment are gained as players progress, though the appearance of most of these items is closely linked to events in the story.[12] In addition to the main story, players can complete multiple side quests, explore the island, revisit locations, and search for challenge tombs.

Multiplayer[edit]

Alongside the single-player mode is an online multiplayer mode, which allows players to compete in several maps.[13] In each multiplayer match, there are two enemy teams: four survivors and four scavengers,[14] and there are three types of games for multiplayer to compete in, played in five different maps: the modes are Team Deathmatch, Private Rescue and Cry for Help.[15] The first mode is a simple PvP combat scenario, with teams pitted against each other, and the winning team being the one to kill the opposing team in three separate matches. In the second mode, the 'survivors' team must take medical supplies to a specific point on the map, while the 'scavengers' must reach a certain number of kills, both within a ten-minute time limit.[14][16] The third mode, Cry for Help, involves the 'survivors' exploring the maps and retrieving batteries for defended radio beacons while being hunted by the 'scavengers'.[11] Across all three modes, weapons and destroyable environments from the single-player campaign are carried over.

Synopsis[edit]

Setting and characters[edit]

The game is set on Yamatai, a fictional lost island in the Dragon's Triangle off the coast of Japan. The island—and the kingdom that once existed there—is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Yamatai was once ruled by a queen named Himiko, known by her honorific title of 'Sun Queen', who according to legend was blessed with shamanistic powers that enabled her to control the weather. Very little is known about Yamatai's history in the time since Himiko's death, other than that the island's infamy was established shortly thereafter. In exploring the island, the player may find evidence that—among others—Portuguese traders, United States Marines and a Japanese military project were all stranded on Yamatai at various points throughout history. At the start of the game, the island is populated exclusively by the Solarii Brotherhood, a violent cult of criminals, mercenaries and shipwreck survivors. The Solarii Brotherhood has established its own society based on the worship of Himiko, complete with a social structure and laws, with their exact purpose and intentions being explored over the course of the story.

The player takes on the role of Lara Croft, a young and ambitious archaeology graduate whose theories on the location of the lost kingdom of Yamatai have convinced the Nishimura family—descendants from the people of Yamatai themselves—to fund an expedition in search of the kingdom. The expedition is led by Dr. James Whitman, a celebrity archaeologist who has fallen on hard times and is desperate to avoid bankruptcy, and is accompanied by Conrad Roth, a Royal Marine turned adventurer and close friend of the Croft family who serves as mentor to Lara; Samantha 'Sam' Nishimura, Lara's friend and a representative of the Nishimura family who films the expedition for a documentary; Joslyn Reyes, a skeptical and temperamental mechanic and single mother; Jonah Maiava, an imposing and placid fisherman who is willing to believe in the existence of the paranormal and esoteric; Angus 'Grim' Grimaldi, the gruff Glaswegian helmsman of the Endurance; and Alex Weiss, a goofy and bespectacled electronics specialist.

Plot[edit]

Lara set out on her first expedition aboard the ship Endurance, with the intention of finding the lost kingdom of Yamatai. By her suggestion and against Whitman's advice, the expedition ventures into the Dragon's Triangle. The ship is struck by a violent storm and sinks, stranding the survivors on the isolated island. Lara is separated from the others, and is forced to escape the cave of a deranged savage. As Lara locates the other survivors, she finds more evidence that the island is inhabited. She finds her friend Sam and a man called Mathias, who claims to be one of the passengers. As Sam tells Mathias the legends of Himiko, Lara passes out; when she wakes, Mathias and Sam are gone. When Lara reunites with the other survivors, Whitman decides to break off from the main party with Lara and search for Roth, who is still missing, while the rest of the group (Reyes, Jonah, Alex and Grim) look for Sam and Mathias. As Lara and Whitman explore, they discover that the island's inhabitants are worshipping Himiko, confirming that the island is Yamatai. The two are captured by the islanders and taken to a settlement along with other survivors from the Endurance. When the survivors attempt an escape, the captors turn on them. Lara is separated from Whitman, and is forced to kill one of her attackers. She then locates an injured Roth, and using his equipment, she sets off for a communications relay at the very top of the mountain to contact the outside world and call for aid.

After successfully hailing a plane searching for the Endurance and setting a signal fire for them to follow, Lara witnesses a fierce storm materialise and destroy the plane. Although the pilot successfully parachutes to safety, Lara is powerless to stop the island's inhabitants from killing him. Lara is then contacted by Alex and Reyes, who reveal that Sam has been kidnapped by the island's inhabitants, a violent cult known as the Solarii Brotherhood. Lara, who is closest to Sam's position, tries to rescue her, but is foiled by Mathias—revealed to be the leader of the Solarii—who orders her killed. Lara is saved by the intervention of samurai dubbed 'Oni' and taken to an ancient monastery in the mountains. Escaping again, Lara stumbles upon a ritual chamber, where she learns that a 'fire ritual' was used to choose the Sun Queen's successor as part of a ceremony called the 'Ascension'. A terrified Sam manages to contact Lara and informs her that the Solarii intend to put her through the fire ritual, which will burn her to death if unsuccessful. Lara fights her way through the Solarii fortress with help from Grim, who is killed after the Solarii capture him. With Roth's help, Lara infiltrates the palace and witnesses Mathias putting Sam through the fire ritual. Lara tries to save Sam, but she is overpowered by Mathias and his men. Sam is not harmed by the flames, which are extinguished by a great wind, marking her as Himiko's rightful successor.

Lara narrowly escapes captivity once again and doubles back to help her friends, whose attempts to reach Sam have resulted in their capture. Aided by Whitman—who managed to negotiate some degree of freedom with the Solarii—Lara returns to the palace to rescue Sam as Roth commandeers a helicopter to get them out. Having witnessed the storm that forced the search plane to crash, Lara sends Sam to escape by land and tries to force the pilot to land as a second storm brews up, striking the helicopter and forcing them to crash. Lara nearly dies, and Roth is fatally wounded by Mathias while saving her. Lara realises that the storms are being magically generated to keep everyone trapped on the island. She meets up with the other survivors, who have evaded the Solarii long enough to secure a boat which can be repaired and used to escape. They are joined by Whitman, who claims to have escaped, though Lara suspects him of working with the cultists. Lara heads for the wreck of the Endurance to meet up with Alex, who had previously gone there to salvage the tools needed to repair the boat. She finds him trapped under wreckage, but Alex forces her to flee from Solarii cultists and sacrifices himself so Lara can escape with the tools.

Following the lead of a World War II-era Japanese military expedition researching the storms, Lara explores an ancient coastal tomb. She discovers the remains of the general of the Stormguard—the Oni defending the monastery—who had committed seppuku; in his final message, he reveals that Himiko's successor took her own life rather than receive her power, leaving the Himiko trapped in her body after death. Lara realises that the 'Ascension' is a ritual that transfers Himiko's soul into a new body, destroying the host's soul in the process. Himiko's spirit wants to escape its current body, and Mathias plans to offer Sam as a new host. Lara returns to the survivors to find that Whitman has betrayed them, abducting Sam and giving her to Mathias. Lara, Jonah and Reyes give chase to the monastery, with Lara arriving just in time to see Whitman killed by the Oni. After fighting her way through the queen's guards, Lara arrives at the top of the monastery in time to see Mathias start the Ascension ritual. She works her way to Mathias, confronting Solarii and guards alike. Lara kills Mathias when she shoots him from the roof of the monastery using her signature dual-wield style, before destroying Himiko's remains to save Sam. With the storms dispersed, Lara, Sam, Reyes and Jonah leave the island and are picked up by a cargo ship. As she and her friends sail home, Lara decides that there are many more myths to be found and resolves to uncover them, stating that she is not returning home just yet.

Development[edit]

Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; the first beginning work on the next sequential pillar of the Tomb Raider franchise, while the second focusing on the newly created spin-off Lara Croft series (debuting with Lara Croft and the Guardian of Light in 2010).[17] Following pre-announcement media hype while the game's title was under embargo, in November 2010, Square Enix filed for trademark of the slogan for the new Tomb Raider game; 'A Survivor is Born'.[18] On 6 December 2010, Square Enix announced Tomb Raider had been in production for nearly 2 years; 'Square Enix Ltd. is excited today to announce Tomb Raider, the new game from Redwood City based studio Crystal Dynamics'.[19] Studio head Darrell Gallagher said, 'Forget everything you knew about Tomb Raider, this is an origins story that creates Lara Croft and takes her on a character defining journey like no other'.[20]Game Informer website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010.[5]Tomb Raider was the first game in the series to receive a M rating in the United States.

In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans to have the game available on that platform. According to Stewart, the reason for this is that 'it would not be right' for the game to simply be ported, as the developers built the game to be platform-specific before the Wii U was announced, and goes on to mention that if they started building the game for the platform '[they] would build it very differently and [they] would build it with unique functionality.'[21] The multiplayer mode was created by Canadian video game development studio Eidos Montréal, known for making Deus Ex: Human Revolution.[14] In May 2012, it was announced by Darrell Gallagher, the studio head of Crystal Dynamics, that the game has been delayed and would be due for release in the first quarter of 2013. He said: 'We're doing things that are completely new to Tomb Raider in this game, and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice, and I guarantee it will be worth the wait.'[22] The Definitive Edition framerate is unlocked on PlayStation 4, varying from 32 to 60fps (averaging 53.36fps). The Xbox One version is locked to 30fps (averaging 29.98fps); both versions of the game have a resolution of 1080p.[23][24]

The game had a budget approaching $100 million.[25]

Animated model[edit]

Lara Croft's model is animated using compiled performance capture, a technique used in the previous installment Tomb Raider: Underworld.[26] The game was built on Crystal Dynamics' game engine called 'Foundation'.[27] Lara's face is based on that of model Megan Farquhar. On 3 June 2011, the 'Turning Point' CGI teaser trailer premiered at the Electronic Entertainment Expo 2011, emphasizing the release date was to be in the third quarter of 2012.[28] The trailer was produced by Square Enix's CGI studio Visual Works.[29]

Voice cast[edit]

Keeley Hawes did not return as Lara Croft for 2013's Tomb Raider, after completing Tomb Raider: Legend, Anniversary, Underworld and Lara Croft and the Guardian of Light. She reprised the role of Lara in the downloadable game Lara Croft and the Temple of Osiris, which was released on 9 December 2014. In December 2010, Crystal Dynamics was said to be trialling dozens of voice actresses.[30] On 26 June 2012, the voice actress of Lara Croft was revealed to be Camilla Luddington.[31] Lara is played by Nadine Njeim in the Arabicdub,[32] by Nora Tschirner in the German dub, by Alice David in the French dub, by Karolina Gorczyca in the Polish dub, by Yuhko Kaida in the Japanese dub, by Benedetta Ponticelli in the Italian dub, by Guiomar Alburquerque Durán in the Spanish dub and by Polina Sherbakova in the Russian dub.[33]

Gameplay showcases[edit]

On 31 May 2012, a gameplay trailer was released online, showcasing more action-based gameplay along with varying plot elements. The trailer confirmed the presence of several other non-playable characters besides Lara on the island, many of which appear to be part of a menacing organization.[34] On 4 June, at Microsoft's E3 2012 press conference, a new gameplay demonstration was shown, depicting environmental destruction and other interactivity, stealth combat using a bow and arrow, quick-time events and parachuting.[35] During summer 2012, gameplay was shown of Lara hunting, exploring the island and killing for the first time. They were shown at Eurogamer Expo 2012 at London on 27 September.[36] On 8 December, a new trailer was shown during Spike Video Game Awards. At the beginning, an introduction was made by Camilla Luddington and during the event, the trailer was followed by a musical orchestra, led by the music composer, Jason Graves.[37] The next week, IGN presented: Tomb Raider Week. Each day from Monday to Friday, exclusive previews, features and trailers were released, showing more details for the upgrading system, survival tools and challenge tombs.[38]Tomb Raider officially went gold on 8 February 2013.[39]

Raider

Music[edit]

Tomb Raider (Original Soundtrack)
Soundtrack album by
Released15 March 2014
GenreVideo game soundtrack
Length74:55
LabelSumthing Else Music Works

Tomb Raider's soundtrack was composed by Jason Graves, whose previous work includes Dead Space and its sequels, F.E.A.R. 3 and Star Trek: Legacy. The Tomb Raider: Original Soundtrack was released on 5 March 2013, alongside the game's worldwide release.[citation needed] The album was released to critical acclaim, with multiple sites including Forbes and the magazine Film Score Monthly giving it high praise.[40][41][42]

A podcast was released by Game Informer on 21 December 2010, featuring a 'sneak peek at a track from the game itself'[30] composed by Aleksandar Dimitrijevic.[43]Tweets from Crystal Dynamics Global Brand Director, Karl Stewart, clarified Game Informer's statement; confirming that 'Alex Dimitrijevic is scoring the trailer. We officially haven't announced the composer for the game'.[44] On 8 June 2011, after the trailer's première, Stewart stated in regard to the final Turning Point score that '..this piece is not a piece that [Alex Dimitrijevic]'s worked on'.[45] On 7 June 2011, Meagan Marie, community manager at Crystal Dynamics, expressed on the official Tomb Raider blog that 'Our goal [is] to make sure that we release a soundtrack'.[46] Stewart added 'this is a completely new composer and somebody who we've brought in to work on the game as well as this [trailer] piece' and that 'we're going to make a bigger announcement later in the year'.[45]

In the Making of Turning Point, sound designer Alex Wilmer explained that the unannounced composer had remotely directed an in-house concert violinist to perform the 'very intimate' piece.[47] In the fourth Crystal Habit podcast which premiered at the Tomb Raider blog on 17 October 2011, Marie spoke to Wilmer and lead sound designer Jack Grillo about their collaboration(s) with the unannounced composer. Grillo stated that 'We're doing this overture.. where we're taking an outline of the narrative structure and having our composer create different themes and textures that would span the entire game' while Wilmer emphasised that the composer's music will dynamically adapt in-game; scored '..emotionally so that it reacts instantly to what happens'.[48]

In an episode of The Final Hours of Tomb Raider on YouTube, the composer was revealed as Jason Graves.[49] Apart from his trademark orchestral style, Graves wished to create a signature sound that would impress on players and stand out when heard. Along with using objects like mallets to create odd musical sounds, Graves, with the help of neighbouring architect Matt McConnell, created a special percussion instrument that would create a variety of odd signature sounds to mix in with the rest of the orchestral score. Although the location was set in the locale of Japan, Graves did not want Japanese instrumentation: instead, he chose sounds and themes that would be indicative of the scavengers on the island, who came from multiple regions of the globe. Using different percussion instruments in different ways, he was able to create the feeling of 'founds sounds'.[50][51]

Tomb Raider (Original Soundtrack)
No.TitleLength
1.'Adventure Found Me'1:02
2.'The Scavenger's Den'3:47
3.'Exploring the Island'2:04
4.'First Blood'4:26
5.'Reaching Roth'3:17
6.'Infiltrating the Bunker'2:38
7.'A Call for Help'6:31
8.'Entering Himiko's Tomb'3:07
9.'The Descent'4:13
10.'The One'5:40
11.'The Scavenger's Camp'2:33
12.'Paying Respects'4:45
13.'On the Beach'6:49
14.'Secret of the Island'2:16
15.'The Oni'4:32
16.'Whitman's Test'5:10
17.'Scaling the Ziggurat'3:50
18.'The Ritual'4:05
19.'A Survivor Is Born'3:12
20.'The Tomb Raider'0:52
Total length:74:55

Release[edit]

Promotion at IgroMir 2011

Tomb Raider was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013.[52][53] On 25 April 2013, Tomb Raider was released in Japan.[54] A ported version of the 2013 game to the Mac OS X was released by Feral Interactive on 23 January 2014.[3]Tomb Raider: Definitive Edition, an updated version, was released in North America on 28 January 2014, in Australia on 30 January 2014, and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Unlike the previous installments that received a T rating, Tomb Raider is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.[55]

Pre-release incentives[edit]

Prior to the game's release, various stores offered extra items as a way of attracting customers to order the game from their store. In North America, GameStop offered the in-game Challenge Tomb. Best Buy orders received the Tomb Raider: The Beginning, a 48-page hardcover graphic novel, written by the game's lead writer Rhianna Pratchett, and telling the story of 'how the ill-fated voyage of the Endurance came to be'. These orders also came with the Aviatrix Skin as well as the Shanty Town multiplayer map.[56][57]Walmart orders received a free digital download of Lara Croft and the Guardian of Light, access to a real-life scavenger hunt, the Shanty Town multiplayer map and an exclusive Guerrilla Skin outfit.[58] Pre-orders from Microsoft Store also received 1600 Microsoft Points for Xbox Live.[59]

Customers ordering from Amazon, received access to the Tomb Raider: The Final Hours Edition, including with a 32-page art book, an in-game Hunter Skin for Lara, and a digital copy of Geoff Keighley's The Final Hours of Tomb Raider for the Kindle Fire.[60] Customers also received the Shanty Town multiplayer map and an access code to a real-life scavenger hunt.[61][62] Customers who purchased from Steam also received a free copy of Lara Croft and the Guardian of the Light, a Challenge Tomb entitled Tomb of the Lost Adventurer and the Shanty Town multiplayer map.[63] Steam also offered three exclusive bonus Team Fortress 2 items.[64]

In the United Kingdom, ShopTo.net offered a digitised graphic novel, entitled Tomb Raider: The Beginning.[65] Orders from Amazon.co.uk received the Shanty Town multiplayer map.[66]

Retail editions[edit]

Exclusive for Europe is the Survival Edition. The Survival Edition comes with a mini art book, double sided map of the in-game island, CD soundtrack, an exclusive weapons pack, and a survival pouch.[67] The Collector's Edition for Europe contains everything from the Survival Edition along with an 8' Play Arts Kai Lara Croft figurine in a metal box.[68] The Collector's Edition for North America is similar to the European one, however instead of a mini art book and a survival pouch it contains three iron-on badges and a lithograph.[69] A new version of the game including re-built graphics and all DLC, titled Definitive Edition, was released on PlayStation 4 and Xbox One on 28 January 2014.[55]

The Survival Edition from Steam includes a digital 32-page art book, 10 downloadable tracks from the Tomb Raider soundtrack, a digital double sided map of the game's island, a digital comic, the Guerilla Skin outfit and three in-game weapons from Hitman: Absolution.[63]

In the United Kingdom, Game offered the exclusive Explorer Edition bundle, which included an exploration themed Challenge Tomb and a skill upgrade.[70] Exclusive to Tesco was the Combat Strike Pack, which included three weaponry upgrades and a skill upgrade.[71]

A limited edition wireless controller for the Xbox 360 was also released on 5 March 2013.[72] A download code for an Xbox exclusive playable Tomb Raider multiplayer character was also included.[73]

Downloadable content[edit]

At E3 2012, during Microsoft's press conference, Crystal Dynamics' Darrell Gallagher announced that Xbox 360 users would get early access to downloadable content (DLC).[74] On 19 March 2013, Xbox Live users had early access to the 'Caves & Cliffs' map pack. The map pack consists of three new Tomb Raider multiplayer maps, entitled 'Scavenger Caverns', 'Cliff Shantytown' and 'Burning Village'.[75] The pack later became available for PSN and Steam users, on 24 April 2013. On 2 April 2013, the '1939' multiplayer map pack was released for Xbox 360, PS3 and PC. This map pack consists of two new multiplayer maps, entitled 'Dogfight' and 'Forest Meadow'.[76] On 25 April 2013, Square Enix released a Japanese Language Pack on Steam.[77] A multiplayer DLC pack was released on 7 May 2013, entitled 'Shipwrecked', on Xbox Live, PSN and Steam. The DLC pack offered two additional multiplayer maps, 'Lost Fleet' and 'Himiko's Cradle'.[78] Additionally, a single player outfit pack was released on Xbox Live. The pack contains the Demolition, Sure-Shot and Mountaineer outfits.[79]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 87/100[80]
(X360) 86/100[81]
(PC) 86/100[82]
(XONE) 86/100[83]
(PS4) 85/100[84]
Review scores
PublicationScore
Eurogamer8/10[85]
Famitsu38/40[86]
Game Informer9.25/10[88]
GameSpot8.5/10[90]
GamesRadar+[89]
GameTrailers8.5/10[91]
GameZone9/10[87]
IGN9.1/10[92]
Joystiq[93]
OPM (UK)8/10[94]
Digital Spy[95]
The Guardian[96]

Tomb Raider was critically acclaimed. In a 'world exclusive' review, GamesMaster magazine gave the game a score of 90%, as well as the 'GamesMaster Gold award' (awarded to games that manage a score of 90% or above). The editor regarded the quality of the visuals, the length and depth of the gameplay, and the 'spectacular' last third of the game as the highlights. The summary said 'sitting back exhausted we were left with just one question dribbling forth from our gaping jaws. How on earth are they going to top this in the sequel? Because of one thing there can be no doubt. Lara is back.'[97]IGN's Keza MacDonald also spoke extremely positively, stating that they felt the game was 'exciting' and 'beautifully presented', included 'great characterization' and 'more depth than you would expect'. They gave the game an overall score of 9.1 out of 10, the highest score they have given a game in the series since 1996's Tomb Raider, describing it as 'amazing' and concluding that the game 'did justice' to both the character and franchise.[92] Ryan Taljonick of GamesRadar lauded the location's setting and environment, and expressed that 'not one area ever feels like a rehash of another'. Taljonick also felt that the game had great pacing, and that it is 'unrivaled by any other game in the genre'. Furthermore, the reviewer considered Lara's character development as 'an integral part' of the whole game's experience, and concluded that Tomb Raider 'is a fantastic game and an excellent origin story for one of gaming's original treasure seekers'.[89] Australian TV show Good Game praised the game: it was rated 10/10 by both hosts, becoming the eighth game in the show's seven-year run to do so.[98]Giant Bomb gave the game four stars out of five, stating that 'Tomb Raider's tone is somewhat at odds with its action, but the reborn Lara Croft seems primed for a successful new adventuring career'.[99]

One of the major criticisms of the game stemmed from a disparity between the emotional thrust of the story and the actions of the player, with GameTrailers' Justin Speer pointing out that while the story attempted to characterise Lara Croft as vulnerable and uncomfortable with killing, the player was encouraged to engage enemies aggressively and use brutal tactics to earn more experience points. Speer felt that this paradoxical approach ultimately let the game down as it undermined Lara's character to the point where he found it difficult to identify with her at all.[91] IGN's Keza MacDonald also highlighted the issue, but was less critical of it than Speer, pointing out that both Lara and the player had to adapt quickly to killing in order to survive.[92] However, Game Informer's Matt Miller noted that the game offered the player several options for progressing through its combat situations, and that the player could avoid open conflict entirely if they chose to do so.[88] He also praised the behaviour and presence of the enemies for the way they felt like they had actual tasks to perform on the island, rather than being clusters of polygons whose only function was to be killed by the player in order for them to progress. While on the subject of character development, GamesRadar's Ryan Taljonick expressed that the supporting characters were underdeveloped relative to Lara Croft, describing them as 'pretty generic characters who, while rarely annoying, just aren't memorable'.[89]

While many reviews applauded the single-player campaign, the multiplayer mode bore the brunt of the game's criticism, with MacDonald, Speer and Miller all finding fault with it, describing it as lackluster and stating that the difference between the developer's vision for the game mode and the finished product made it difficult to enjoy.[88][91][92]

Tomb Raider Save Game

Tomb Raider: Definitive Edition received positive reviews. Game Informer's Matt Helgeson considered the updated graphics at native 1080p resolution as a good addition to the core Tomb Raider experience. He cited some differences in graphics between the two versions and noted a bit smoother frame-rate on the PS4 version.[100]The Escapist's Jim Sterling was less receptive to the Definitive Edition; he praised the visual improvements, but felt that nominal content additions to the single-player experience and the game's price point made it difficult to recommend to players outside of those who had not played the original version.[101]GameZone's Matt Liebl gave Tomb Raider: Definitive Edition a 9/10, stating 'Tomb Raider: Definitive Edition was my first time playing Crystal Dynamics' reboot, so I can definitely recommend it for newcomers. As for whether or not it's worth paying full price for the same game with upgraded graphics, well that's something you need to decide.'[102]

Prior to the game's release, news of an attempted rape plot element drew ire and led to multiple op-ed pieces.[103] A developer interview described an early cutscene as an attempted 'rape' that proves formative in Croft's genesis story,[104] but the developer later reiterated that sexual assault was not a theme of the game and that the executive producer had misspoken.[103] Sexual assault and women had already been a volatile topic in games journalism.[105]Tomb Raider's lead writer later reflected that the controversy was the result of misinformation.[106]

Sales[edit]

The game sold more than 1 million copies less than forty-eight hours after its release.[107] In the United Kingdom, Tomb Raider debuted at number one on the charts, and became the biggest UK title launch in 2013, surpassing the sales of Aliens: Colonial Marines, before being overtaken by Grand Theft Auto V.[108][109]Tomb Raider set a new record for the franchise, more than doubling the debut sales of Tomb Raider: Legend. Furthermore, the Xbox 360 and PlayStation 3 versions of Tomb Raider set new week one records as the fastest-selling individual formats of any Tomb Raider title so far, a record which was previously held by Tomb Raider: The Angel of Darkness.[108]Tomb Raider also topped the charts in France, Ireland, Italy, the Netherlands, Norway, and the United States.[110][111][112][113][114] In the United States, Tomb Raider was the second best-selling title of March, excluding download sales, only behind BioShock Infinite.[115] In Japan, Tomb Raider debuted at number four with 35,250 units sold.[116]

On 26 March 2013, Square Enix announced that the game sold 3.4 million copies worldwide at retail, but has failed to reach predicted sales targets.[117] However, on 29 March 2013, Crystal Dynamics defended Tomb Raider's sales, stating the reboot had the 'most successful launch' of any game that year in addition to setting a new record for highest sales in the franchise's history.[118] On 22 August 2013, Darrell Gallagher, head of product development and studios for Square Enix, announced on Gamasutra that the game had sold more than 4 million copies worldwide.[119] In the United Kingdom, Tomb Raider was the 6th best-selling boxed game of 2013.[120] On 17 January 2014, Scot Amos, executive producer of Tomb Raider, revealed that at the end of 2013 the game achieved profitability.[25] On 3 February 2014, Tomb Raider: Definitive Edition, a re-release for PlayStation 4 and Xbox One, debuted atop the UK charts.[121] On 6 March 2014, Gallagher predicted that the game would surpass 6 million units by the end of the month.[122] By April 2015, Gallagher announced that the sales had reached 8.5 million, making the game the best-selling Tomb Raider title to date.[123] As of November 2017, the game has sold more than 11 million copies.[124]

Awards[edit]

List of awards and nominations
YearAwardCategoryResultRef.
2011Digital Trends Best of E3Best Action GameWon[125]
GamesRadar Best of E3Coolest Character ReinventionWon[126]
Most Valuable Game AwardWon[127]
GameSpot Best of E3Best Stage DemoNominated[128]
Best Stage Demo (Readers' Choice)Won
GameSpy Best of E3Best TrailerWon[129]
IGN Best of E3Best Action GameWon[130]
Best TrailerWon
Official PlayStation Magazine Best of E3Most Valuable Game AwardWon[127]
ShortList Best of E3Best Action GameNominated[131]
2012GamesRadar Best of E3Most Valuable Game AwardWon[132]
IGN Best of E3Best Overall GameWon[133]
Best TrailerWon
People's ChoiceWon[134]
Official PlayStation Magazine Best of E3Most Valuable Game AwardWon[132]
Official Xbox Magazine Best of E3Won
2013Digital SpyMost Anticipated Game of 2013 (Readers' Choice)Won[135]
Game of The YearNominated[136]
Best Action-Adventure GameNominated
Best Xbox GameNominated
Best PlayStation GameNominated
Best Voice Actress (Camilla Luddington)Nominated
GameSpot's Game of the Year 2013 AwardsPS3 Game of the YearNominated[137]
Xbox 360 Game of The YearNominated[138]
PC Game Of The YearNominated[139]
National Academy of Video Game Trade Reviewers (NAVGTR) awardsControl PrecisionWon[140]
Original Dramatic Score, FranchiseWon
201414th Annual Game Developers Choice AwardsGame of the YearNominated[141]
Best DesignNominated
Best NarrativeNominated
IGN's Best of 2013PS3 Game of the YearNominated[142]
Xbox 360 Game of the YearNominated
Action & AdventureNominated[143]
Audio AchievementNominated
Game DesignNominated

Sequel[edit]

At San Diego Comic-Con 2013, it was announced that comic writer Gail Simone would be continuing the reboot's story in a line of comics published by Dark Horse Comics, and that the story of the comic would lead directly into a sequel.[144] Later, at the beginning of August, Square Enix's Western CEO Phil Rogers confirmed that a sequel to Tomb Raider was being developed for unspecified next-gen consoles.[145] In an interview later that year, Brian Horton, the senior art director for Crystal Dynamics, said that the sequel would tell 'the next chapter of [Lara's] development.. her life is changing. She can't go back to the way she was.'[146]

During Microsoft's E3 2014 presentation, Rise of the Tomb Raider was announced as a sequel.[147] At Gamescom 2014, Microsoft announced during its press briefing that Rise of the Tomb Raider would be exclusive to Xbox consoles at launch.[148] However, the exclusivity was timed, which meant that the title would see a release on other platforms after an unspecified period of time.[149] In December 2014, Microsoft announced that they would be publishing the title for its release on Xbox consoles.[150]Rise of the Tomb Raider was released on 10 November 2015 for Xbox One and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 October 2016, titled the 20 Year Celebration, as it was released 20 years after the original Tomb Raider game. This version includes all of the previously released DLC.[151][152][153]

Film adaptation[edit]

The 2018 Tomb Raider reboot film adaptation, directed by Roar Uthaug, is in part based on the video game.[154]Alicia Vikander, who portrays Lara Croft, was cast alongside actors Daniel Wu and Walton Goggins.[155]Graham King, producer of the film, stated that the plot would focus on Lara Croft's search for her father.[156] The film was released on 16 March 2018.[157]

References[edit]

Notes
  1. ^Additional development by Eidos Montréal; ported to Microsoft Windows, PlayStation 3, PlayStation 4, and Xbox One by Nixxes Software with development support for the Definitive Edition by United Front Games[1][2] and to OS X and Linux by Feral Interactive.[3]
Footnotes
  1. ^'Tomb Raider Definitive Edition Announced'. Nixxes Software BV. 9 December 2013. Retrieved 9 December 2013.
  2. ^'Tomb Raider PC & PS3 Conversion'. Nixxes Software BV. 3 May 2013. Retrieved 7 February 2016.
  3. ^ abKubba, Sinan (23 January 2014). 'Tomb Raider arrows onto Mac, out now'. Joystiq. Retrieved 4 February 2014.
  4. ^Cullen, Johnny (6 December 2010). 'Square announces Tomb Raider'. VG247. Videogaming 247. Retrieved 6 December 2010.
  5. ^ abMakuch, Eddie (6 December 2010). 'Next Tomb Raider to be origin story'. GameSpot. CBS Interactive. Retrieved 6 December 2010.
  6. ^'Tomb Raider out now on Linux'. Gamasutra. Retrieved 1 May 2016.
  7. ^'Tomb Raider, the reboot originally released in 2013, is now available natively on the SHIELD TV'. Android Police. Retrieved 1 May 2017.
  8. ^'Tomb Raider: Large Hubs Allow Non-Linear Exploration, But 'Not Open-World''. NowGamer. Retrieved 9 March 2013.
  9. ^ abWilson, Iain (4 March 2013). 'Tomb Raider guide: 10 essential tips for becoming a survivor'. Computer and Video Games. Archived from the original on 7 March 2013. Retrieved 20 June 2013.
  10. ^Cullen, Johnny (26 February 2013). 'On Tomb Raider and appealing to the Uncharted crowd'. VG247. Retrieved 20 June 2013.
  11. ^ abNarcisse, Evan (25 February 2013). 'Tomb Raider: The Kotaku Review'. Kotaku. Retrieved 5 August 2013.
  12. ^Petit, Carolyn (5 June 2012). 'Will Tomb Raider Venture Off the Beaten Path?'. GameSpot. Retrieved 5 August 2013.
  13. ^Martin, Liam (8 January 2013). ''Tomb Raider' multiplayer preview development diary released - watch'. Digital Spy. Retrieved 16 January 2013.
  14. ^ abcRyan McCaffrey (9 January 2013). 'Shipwrecked: Hands-On with Tomb Raider Multiplayer'. IGN. Retrieved 16 January 2013.
  15. ^Daniel Krupa (3 January 2013). 'Tomb Raider Multiplayer Details'. IGN. Retrieved 5 August 2013.
  16. ^Harman, Stace (8 February 2013). 'Tomb Raider multiplayer: is Lara better-off alone?'. VG247. Retrieved 5 August 2013.
  17. ^Walton, Mark (9 January 2009). 'Tomb Raider sales fall short, Eidos shares plummet'. GameSpot. CBS Interactive. Retrieved 6 December 2010.
  18. ^McElroy, Griffin (27 November 2010). 'Square Enix files trademark for 'A Survivor is Born''. Joystiq. Retrieved 9 December 2010.
  19. ^Baker, Elyas Gorogo (6 December 2010). 'The Return of Tomb Raider'. World Gaming Network. Archived from the original on 18 July 2011. Retrieved 2 February 2017.
  20. ^Robinson, Martin (6 December 2010). 'New Tomb Raider Unveiled'. IGN. News Corporation. Retrieved 6 December 2010.
  21. ^Sinclair, Brendan (26 January 2012). 'Tomb Raider skipping Wii U'. GameSpot. Retrieved 28 May 2012.
  22. ^Marie, Meagan (14 May 2012). 'Tomb Raider release date shifts to 2013'. Official Tomb Raider Blog. Retrieved 14 May 2012.
  23. ^Scammell, David (23 January 2014). 'Tomb Raider: Definitive Edition runs at 60FPS on PS4, Crystal confirms'. VideoGamer.com. Retrieved 31 January 2014.
  24. ^Leadbetter, Richard (27 January 2014). 'Performance analysis: Tomb Raider Definitive Edition'. Eurogamer. Retrieved 31 January 2014.
  25. ^ abPhillips, Tom (17 January 2014). 'Tomb Raider finally achieved profitability 'by the end of last year''. Eurogamer. Gamer Network. Retrieved 31 March 2018.
  26. ^Marie, Meagan. 'Tomb Raider Lara Croft Reborn'. Game Informer. GameStop Corporation (January 2011): 42.
  27. ^Yao, Jason (19 April 2013). '[GDC RECAP] Horizon and Beyond: A Look into Tomb Raider's Tools'. Tomb Raider Blog.
  28. ^Eckstein, Eric (2 June 2011). 'Official Tomb Raider Trailer E3 2011 -- Game Release Set For Fall 2012'. G4.com. Archived from the original on 2 January 2017. Retrieved 2 February 2017.
  29. ^Mike Sharkey (14 July 2011). 'The Making of the Tomb Raider E3 Trailer'. GameSpy. Retrieved 8 June 2012.
  30. ^ abMatt Helgeson, Karl Stewart and Tim Longo (21 December 2010). 'Special Edition Podcast: Tomb Raider'. Game Informer (Podcast). Retrieved 21 December 2010.
  31. ^'The New Voice of Lara Croft'. Square Enix. 26 June 2012. Retrieved 27 June 2012.
  32. ^'Tomb Raider is first Square-Enix title to be localised in Arabic, Lara actor revealed'. Retrieved 23 January 2013.
  33. ^'Lara Around The World'. Retrieved 2 March 2013.
  34. ^'Incoming: Brand New Tomb Raider Trailer'. IGN. Retrieved 14 July 2012.
  35. ^'E3 2012: Tomb Raider Demo Shown'. IGN. 4 June 2012. Retrieved 6 June 2012.
  36. ^'Eurogamer Expo 2012: Tomb Raider'. YouTube. 30 September 2012. Retrieved 27 October 2012.
  37. ^'Video Game Awards 2012 - Part 7:Tomb Raider'. GameTrailers.com. Retrieved 15 December 2012.
  38. ^Hatfield, Daemon. 'IGN Presents: Tomb Raider Week'. IGN. Retrieved 15 December 2012.
  39. ^Hussain, Tamoor (8 February 2013). 'Tomb Raider goes gold, Crystal Dynamics thanks fans for support'. Computer and Video Games. Archived from the original on 11 February 2013. Retrieved 13 February 2013.
  40. ^Reuben Cornell (18 March 2013). 'Tomb Raider ***** [VIDEO GAME]'(PDF). Film Score Monthly. Retrieved 3 September 2013.
  41. ^Christian Loescher (7 April 2013). 'Tomb Raider by Jason Graves (Review)'. Film Music Media. Archived from the original on 29 November 2014. Retrieved 3 September 2013.
  42. ^Jen Bosier (3 July 2013). 'Finding Adventure: Tomb Raider Original Soundtrack Review'. Forbes. Retrieved 1 August 2013.
  43. ^'Tomb Raider podcast. First info about.. - Aleksandar Dimitrijevic - Facebook'. facebook.com.
  44. ^Stewart, Karl. 'Twitter / CrystalDKarl: Before we get ahead of ourselves ..' Retrieved 27 December 2010.
  45. ^ ab'Crystal Habit Podcast 2'. Official Tomb Raider Blog (via Tumblr). 8 June 2011. Retrieved 9 June 2011.
  46. ^Marie, Meagan (7 June 2011). 'Soundtrack'. Tomb Raider Official Blog (on Tumblr). Archived from the original on 25 June 2011. Retrieved 8 June 2011.
  47. ^Brenna Hillier (15 July 2011). 'Tomb Raider Turning Point trailer dissected in making-of video'. VG24/7, via YouTube. Retrieved 13 July 2012.
  48. ^'Podcast: Episode 4'. Official Tomb Raider Blog (via Tumblr). 17 October 2011. Retrieved 13 July 2012.
  49. ^Sal Romano (30 November 2012). 'Tomb Raider Final Hours Episode 3: The Sound of Survival'. Gematsu, via YouTube. Retrieved 30 November 2012.
  50. ^Bosier, Jen (4 February 2013). 'From 'Dead Space 3' to 'Tomb Raider:' An Interview with Jason Graves'. Forbes. Archived from the original on 29 June 2015. Retrieved 21 November 2015.
  51. ^Workman, Robert (9 March 2013). 'Interview: Talking Tomb Raider's Soundtrack With Jason Graves'. GameZone. Archived from the original on 21 November 2015. Retrieved 21 November 2015.
  52. ^'Twitter / EBGamesAus'. Twitter. Retrieved 1 March 2013.
  53. ^Serrels, Mark. 'Tomb Raider Has Broken Street Date'. Kotaku Australia. Retrieved 1 March 2013.
  54. ^'Something About Japan: Tomb Raider and Bioshock Infinite head east'. Edge. Archived from the original on 5 July 2013. Retrieved 7 February 2017.
  55. ^ abGoldfarb, Andrew (7 December 2013). 'Tomb Raider: Definitive Edition Coming to Xbox One, PlayStation 4'. IGN. Retrieved 7 December 2013.
  56. ^'Tomb Raider Pre-Order Bonuses Revealed'. IGN. 9 October 2012. Retrieved 27 October 2012.
  57. ^Yin, Wesley. 'Mirror's Edge writer Rhianna Pratchett announced as Tomb Raider lead writer'. Eurogamer. Retrieved 13 July 2012.
  58. ^'Tomb Raider (Xbox 360) w/ Preorder Bonus'. Walmart. Archived from the original on 8 February 2013. Retrieved 3 March 2013.
  59. ^Hatfield, Don (18 January 2013). 'Pre-Order An Xbox 360 Game, Get 1600 Microsoft Points Free'. MTV News. Archived from the original on 13 December 2017. Retrieved 14 December 2017.
  60. ^Jackson, Mike (2 October 2012). 'News: Tomb Raider: The Final Hours Edition is Amazon US pre-order exclusive'. Computer and Video Games. Archived from the original on 31 May 2013. Retrieved 1 October 2013.
  61. ^'Pre-order Bonus Round Three: Shanty Town Multiplayer Map Revealed'. Official Tomb Raider Blog (via Tumblr). Retrieved 28 January 2013.
  62. ^'Find Adventure Via The Tomb Raider Scavenger Hunt'. Official Tomb Raider Blog (via Tumblr). Retrieved 3 March 2013.
  63. ^ ab'Tomb Raider on Steam'. Steam. Archived from the original on 4 March 2013. Retrieved 5 May 2013.
  64. ^'Tomb Raider on Steam'. Steam. Archived from the original on 12 March 2013. Retrieved 18 March 2013.
  65. ^'Tomb Raider (Inc Exclusive digital comic)'. ShopTo.Net. Archived from the original on 23 February 2013. Retrieved 8 March 2013.
  66. ^'PC & Video Games: Tomb Raider Pre-order Bonus'. Amazon.co.uk. Archived from the original on 5 May 2013. Retrieved 3 March 2013.
  67. ^'Buy Tomb Raider Survival Edition on PlayStation 3'. GAME. Retrieved 31 December 2012.
  68. ^'Buy Tomb Raider Deluxe Collector's Edition on PlayStation 3'. GAME. Retrieved 30 December 2012.
  69. ^'Tomb Raider Collector's Edition for PlayStation 3'. GameStop. Archived from the original on 12 March 2013. Retrieved 2 February 2017.
  70. ^'Buy Tomb Raider GAME Exclusive Explorer Edition on Xbox 360'. GAME. Retrieved 20 February 2013.
  71. ^'Tomb Raider with Tesco Exclusive Combat Strike Pack'. Tesco. Archived from the original on 2 March 2013. Retrieved 8 March 2013.
  72. ^'Xbox 360 Tomb Raider Limited Edition Wireless Controller'. Amazon.com. Retrieved 21 February 2013.
  73. ^'Xbox 360 Tomb Raider™ Limited Edition Wireless Controller'. Xbox.com. Archived from the original on 13 July 2013. Retrieved 2 February 2017.
  74. ^Ivan, Tom (7 March 2013). 'Tomb Raider DLC revealed, hits Xbox 360 first'. GamesRadar. Retrieved 6 June 2013.
  75. ^Phillips, Tom. 'Tomb Raider Caves & Cliffs DLC coming first to Xbox 360'. Eurogamer. Retrieved 8 March 2013.
  76. ^Ivan, Tom (2 April 2013). 'News: Tomb Raider DLC: new map pack released, others dated'. Computer and Video Games. Retrieved 7 April 2013.
  77. ^Ashcraft, Brian (12 April 2013). 'On Steam, Square Enix Wants 30 Bucks To Put Tomb Raider into Japanese'. Kotaku. Retrieved 28 April 2013.
  78. ^'Tomb Raider Multiplayer DLC Now Available'. IGN. 7 May 2013. Retrieved 10 May 2013.
  79. ^'Tomb Raider Outfit Pack 2'. Xbox Live Marketplace. Retrieved 11 May 2013.
  80. ^'Tomb Raider for PlayStation 3 Reviews'. Metacritic. Retrieved 5 March 2013.
  81. ^'Tomb Raider for Xbox 360 Reviews'. Metacritic. Retrieved 5 March 2013.
  82. ^'Tomb Raider for PC Reviews'. Metacritic. Retrieved 5 March 2013.
  83. ^'Tomb Raider: Definitive Edition for Xbox One Reviews'. Metacritic. Retrieved 20 February 2014.
  84. ^'Tomb Raider: Definitive Edition for PlayStation 4 Reviews'. Metacritic. Retrieved 20 February 2014.
  85. ^Gibson, Ellie (24 February 2013). 'Tomb Raider review'. Eurogamer. Retrieved 27 February 2013.
  86. ^Romano, Sal (16 April 2013). 'Famitsu Review Scores: Issue 1269'. Gematsu. Retrieved 21 April 2013.
  87. ^Splechta, Mike. 'Review: Tomb Raider is a fantastic start to a bold, new direction for the franchise'. GameZone. Retrieved 3 February 2014.
  88. ^ abcMiller, Matt. 'Old Name, Remarkable New Series'. Game Informer. Retrieved 27 February 2013.
  89. ^ abcTaljonick, Ryan (25 February 2013). 'Tomb Raider Review'. GamesRadar. Retrieved 2 March 2013.
  90. ^Petit, Carolyn (25 February 2013). 'Tomb Raider Review'. GameSpot. Retrieved 27 February 2013.
  91. ^ abcSpeer, Justin (25 February 2013). 'Tomb Raider - Review'. GameTrailers. Retrieved 27 February 2013.
  92. ^ abcdMacDonald, Keza (25 February 2013). 'Tomb Raider Review'. IGN. Retrieved 26 February 2013.
  93. ^'Tomb Raider review: A believer is born'. AOL. 4 March 2013. Retrieved 4 March 2013.
  94. ^Gregory, Joel (25 February 2013). 'Tomb Raider PS3 review'. PlayStation Official Magazine. Archived from the original on 28 February 2013. Retrieved 27 February 2013.
  95. ^Liam, Martin (15 February 2013). ''Tomb Raider' review (Xbox 360): Lara's latest is a real treasure'. Digital Spy. Retrieved 3 March 2013.
  96. ^Simon, Parkin (1 March 2013). 'Tomb Raider – review'. The Guardian. The Guardian. Retrieved 2 March 2013.
  97. ^'Playstation Universe'. PSU.com. Retrieved 24 February 2013.
  98. ^'Good Game Stories - Tomb Raider'. ABC. Retrieved 8 March 2013.
  99. ^Shoemaker, Brad (28 February 2013). 'Tomb Raider Review'. Giant Bomb. Retrieved 17 May 2013.
  100. ^Helgeson, Matt (24 January 2014). 'Tomb Raider review: Lara's never looked better'. Game Informer. Retrieved 24 February 2019.
  101. ^Sterling, Jim (25 January 2014). 'Tomb Raider: Definitive Edition Review - Tressed Up'. The Escapist. Retrieved 4 February 2014.
  102. ^Liebl, Matt (2 February 2014). 'Tomb Raider: Definitive Edition Review: Dat hair'. GZ. Retrieved 3 February 2014.
  103. ^ ab'We've played the controversial Tomb Raider scene, here's what's really happening'. PC Gamer. Retrieved 15 January 2016.
  104. ^Schreier, Jason (13 June 2012). 'Tomb Raider Creators Are No Longer Referring to Game's Attempted 'Rape' Scene As an Attempted Rape Scene'. Kotaku. Retrieved 14 June 2012.
  105. ^'Tomb Raider 'rape' controversy continues to dog Crystal Dynamics'. MCV. Retrieved 15 January 2016.
  106. ^Farokhmanesh, Megan (5 January 2013). 'Tomb Raider controversy was the result of 'limited information,' says lead writer'. Polygon. Vox Media. Archived from the original on 22 November 2015. Retrieved 22 November 2015.
  107. ^Wadsworth, Kyle. 'One Million Playing Tomb Raider Two Days After Launch'. Game Informer. Retrieved 9 March 2013.
  108. ^ abYin, Wesley. 'UK chart: Tomb Raider biggest launch of the year so far'. Eurogamer. Retrieved 11 March 2013.
  109. ^Matulef, Jeffrey. 'Grand Theft Auto 5 was the UK's biggest video game launch ever'. Eurogamer. Retrieved 23 September 2013.
  110. ^'France: Video Game Charts'. SELL. Archived from the original on 2 May 2013. Retrieved 19 March 2013.
  111. ^'Irish Archives Software Charts'. Chart-Track. Retrieved 18 March 2013.
  112. ^Pugliese, Tommaso (14 March 2013). 'Tomb Raider è primo anche nelle classifiche it' (in Italian). Multiplayer.it. Archived from the original on 21 March 2013. Retrieved 18 March 2013.
  113. ^Hung, Steffen. 'Dutch Charts'. NVPI. Archived from the original on 27 September 2013. Retrieved 18 October 2013.
  114. ^'GfK Games Chart (Week 10 - Norway)'. GfK. Archived from the original on 22 June 2011. Retrieved 18 March 2013.
  115. ^'BioShock Infinite Leads US Sales for March'. IGN. 18 April 2013. Retrieved 30 April 2013.
  116. ^Ivan, Tom (1 May 2013). 'Japanese chart: Tomb Raider and BioShock Infinite debut'. Computer and Video Games. Archived from the original on 6 June 2013. Retrieved 7 June 2013.
  117. ^Phillips, Tom. 'Tomb Raider has sold 3.4 million copies, failed to hit expectations'. Eurogamer. Retrieved 26 March 2013.
  118. ^Mitchell, Richard. 'Crystal Dynamics: Tomb Raider had best week one sales in franchise history'. Joystiq. Retrieved 30 March 2013.
  119. ^'Tomb Raider Sales Top 4 Million'. IGN. 23 August 2013. Retrieved 24 August 2013.
  120. ^'The 100 best-selling boxed games of 2013'. MCV. Archived from the original on 15 March 2014. Retrieved 15 January 2016.
  121. ^Phillips, Tom. 'UK chart: Tomb Raider Definitive Edition top'. Eurogamer. Retrieved 2 February 2014.
  122. ^Gallagher, Darrell (6 March 2014). 'Tomb Raider's reboot 'exceeded profit expectations' after all'. Tomb Raider Blog. Tumblr. Archived from the original on 6 March 2014. Retrieved 6 March 2014.
  123. ^Matulef, Jeffrey (6 April 2015). 'Tomb Raider reboot has sold 8.5m copies'. Eurogamer. Retrieved 6 April 2015.
  124. ^'East meets West: Yosuke Matsuda on growing Square Enix's global empire'. GamesIndustry.biz. 27 November 2017. Retrieved 30 November 2017.
  125. ^'Best of E3 2011'. Digital Trends. 17 June 2011. Retrieved 10 June 2012.
  126. ^'E3 2011 Awards: Coolest Character ..'GamesRadar. 21 June 2011. Retrieved 10 June 2012.
  127. ^ ab'The Most Valuable Game Awards: Future Winners Announced at E3 2011'. Marketwired. 8 June 2011.
  128. ^'Best Stage Demo of E3 2011 on GameSpot'. GameSpot. Archived from the original on 18 August 2012. Retrieved 10 June 2012.
  129. ^'GameSpy's Best of E3 2011 Awards - Page 6'. GameSpy. Retrieved 10 June 2012.
  130. ^'E3 2011: Best of E3 Awards'. IGN. Retrieved 10 June 2012.
  131. ^'The ShortList Best Of E3 awards - Gaming'. ShortList. Archived from the original on 25 June 2012. Retrieved 10 June 2012.
  132. ^ ab'E3 Most Valuable Game Awards'. Digital Future. Retrieved 10 June 2012.
  133. ^'IGN's Best of E3 2012 Awards'. IGN. 5 June 2012. Retrieved 10 June 2012.
  134. ^'Tomb Raider IGN's Game of Show at E3 2012'. IGN. Archived from the original on 21 September 2016. Retrieved 11 June 2012.
  135. ^Reynolds, Matthew (16 January 2013). ''Tomb Raider' is Digital Spy readers' most anticipated game of 2013'. Digital Spy. Retrieved 16 January 2013.
  136. ^Dane, Patrick (7 December 2013). ''Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List'. Gamerant. Retrieved 8 December 2013.
  137. ^'PS3 Game of the Year 2013 Winner'. GameSpot. 13 December 2013. Retrieved 15 December 2013.
  138. ^'Xbox 360 Game of the Year 2013 Winner'. GameSpot. 15 December 2013. Retrieved 15 December 2013.
  139. ^'PC Nominations - Game of the Year 2013'. GameSpot. 9 December 2013. Retrieved 16 December 2013.
  140. ^'NAVGTR Awards (2013)'. National Academy of Video Game Trade Reviewers.
  141. ^'Game Developers Choice Awards'. Game Developers Choice Awards. 9 January 2014. Retrieved 4 February 2016.
  142. ^'IGN's Best of 2013'. IGN. Retrieved 15 January 2016.
  143. ^Cork, Jeff (13 March 2014). 'Last Of Us, Tearaway, Grand Theft Auto V Win Big At The BAFTA Awards'. Game Informer. Retrieved 4 February 2016.
  144. ^Evan Narcisse (19 July 2013). 'A New Tomb Raider Comic Shows What's Next for Lara Croft After Hit Game'. Kotaku. Retrieved 20 July 2013.
  145. ^Tom Phillips (1 August 2013). 'Square Enix confirms next-gen Tomb Raider sequel'. Eurogamer. Retrieved 2 August 2013.
  146. ^Samuel James Riley (21 November 2013). ''Tomb Raider' Sequel is 'Next Chapter' in Lara Croft's 'Changing Life''. Game Rant. Archived from the original on 20 March 2014. Retrieved 27 December 2014.
  147. ^'E3 2014: Rise of the Tomb Raider Revealed'. IGN. 9 June 2014. Retrieved 10 June 2014.
  148. ^'Rise Of The Tomb Raider, coming Holiday 2015, exclusively on Xbox: Rise of the Tomb Raider Revealed'. Crystal Dynamics. 12 August 2014. Retrieved 12 August 2014.
  149. ^Wesley Yin-Poole (13 August 2014). 'Microsoft confirms Rise of the Tomb Raider Xbox exclusivity deal 'has a duration''. eurogamer.net. Gamer Network. Retrieved 13 August 2014.
  150. ^Rob Crossley (9 December 2014). 'Rise of the Tomb Raider Will be Published by Microsoft'. gamespot.com. CBS Interactive, Inc. Retrieved 9 December 2014.
  151. ^Karmali, Luke (23 July 2015). 'Rise of the Tomb Raider Gets PS4 and PC Release Dates'. IGN. Retrieved 5 February 2016.
  152. ^Makuch, Eddie (5 January 2016). 'Rise of the Tomb Raider PC Release Date and Minimum Specs Announced, 4K Support Confirmed'. GameSpot. Retrieved 5 February 2016.
  153. ^Crystal Dynamics. 'Tomb Raider'. Tomb Raider. Retrieved 1 February 2017.
  154. ^Nicholson, Max (4 March 2016). 'Tomb Raider Movie Inspired by New Games, Says Director'. IGN. Retrieved 5 March 2016.
  155. ^Alexander, Julia (12 January 2017). 'Into the Badlands, Warcraft actor Daniel Wu joins Tomb Raider reboot'. Polygon. Retrieved 1 February 2017.
  156. ^Campbell, Evan (22 November 2016). 'Tomb Raider Reboot Will Focus on Lara Croft's Search for Her Father'. IGN. Retrieved 1 February 2017.
  157. ^Dave McNary (7 July 2016). ''Tomb Raider' Release Date: Alicia Vikander Movie Set for 2018'. Variety. Retrieved 1 February 2017.

External links[edit]

  • Tomb Raider on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tomb_Raider_(2013_video_game)&oldid=919619123'

With Shadow Of The Tomb Raider, Lara has now completed another trilogy, probably by falling through its roof and shooting it in the face. This would be the second set of three games from Crystal Dynamics (with help from other parts of Eidos), following on from the six titles created by Core (if you don’t count the Game Boy ones). She’s twelve main games old, twenty-ish if you count the mobile and off-brand ones, and 22 years old if you count in linear time. I’m here to argue it’s time for Lara to go.

Of course, the most recent trilogy of games, beginning with the groundbreakingly imaginative name of “Tomb Raider” in 2013, was supposed to see Lara change. We were told at the time that this was to be a reinvention, Lara as a far more human person, rather than the stoic and stern character of the Olden Days. This of course ignored the fantastically well-rounded and congenial character she’d become in Crystal Dynamic’s (CD) previous run from 2006-2008, not so much a reinvention as an evolution of the drier all-business Lara that had previously so firmly told us all “No.” throughout the ’90s.

What we actually got was a reluctant sociopath Lara, resigning herself to becoming a mass murderer because otherwise how was she going to get the McGuffin Of Time from the Temple Of Indigeneity? Her dad wanted it, and that MAKES HER CRY. And so, with varying degrees of success, the games, um, did the same as before but with more cutscenes and QTEs, and the innovation of swears. Lara says “fuck” now! Gritty stuff! Totally different from before.

So something’s always felt a bit wrong about Tomb Raider, and we all know it. Lara, in any of her incarnations, has always been a bit of a prize dick. A super-rich, super-posh British woman who swings her way into absolutely anywhere in the world and steals all their most precious things. Sure, she normally has an excuse, something about stopping some malevolent gang of men with guns from getting it first, and you know, while she’s there she may as well fill her boots with anything else not nailed down to the temple floors. We all know it, and I think for the longest time, rather a lot of us rather liked it. Lara wasn’t ever a goodie, and that’s quite interesting.

Core handled this by having her be terrifyingly indifferent. Her polygonal face never cracked a smile, as she darted about grabbing Nazi gold or whatever and shooting any endangered species that might be unfortunate enough to cross her path. It’s a cliche even to make that point! You knew as you sat in front of your PlayStation that what you were doing simply wasn’t OK, and gosh it was fun doing it. Lara was a self-employed mercenary, amoral to the core. (Geddit?) And I think, on reflection, this made the most sense.

When CD got their hands on the franchise, they humanised Lara to a superb degree. Giving her friendships with mostly off-screen characters Alistair and Zip, a human antagonist in the form of Amanda Evert, and a purpose in her desire to understand the disappearance of her mother after she touched some magical doodah. And then had her act in pretty much exactly the same way, stealing or shooting everything she encountered. There was little exploration of this contradiction, and the result was a very breezy collection of superb platform puzzle games.

And then comes 2013. After her longest time away from our PCs (unless you count the utterly splendid Guardian Of Light), a very different Crystal Dynamics (following severe lay-offs a few years previously) unleashed the franchise reboot, Tomb Raider. This was a properly fresh start, scrapping the bonkers canon that had come before and starting over with a much younger Lara, with a whole new background. Lara was to be vulnerable, reluctant, frightened. For, I dunno, ten minutes. And then, amazingly, they ended up just doing exactly the same thing again!

Sure, the games play differently in some ways, with notionally “open” islands, fast travel, a mostly decorative XP and skill tree system, and oh my goodness so many sodding cutscenes. But they were still Tomb Raider games, so rightly had the emphasis on running, jumping, climbing, swinging and shooting. What became increasingly peculiar as the absolutely garbage stories unfolded was that nothing at all had really changed.

Previously Lara’s dad died in mysterious circumstances, and her mother went missing. This time her dad died in mysterious circumstances, and her mother went missing. Just, er, at different times? She sure moaned about it a lot more this time, in her short breaks between falling through roofs in cutscenes. She once again murdered just hundreds and hundreds of angry men. She was as always killing local wildlife, this time to skin them to make attractive brooches or something. And she continued on hoovering up ancient artefacts and forgotten treasures in her mindless pursuit of magical tat. In other words, they “reinvented” her, by not changing a single thing.

Shadow Of The Tomb Raider has created rather a lot of discussion, hasn’t it? Look at the comments (well, no, don’t) under any half-decent review and you’ll see absolutely furious people livid beyond measure that the questions the game itself raises are in turn raised in the critique. This is because, twelve games in, the creators finally wanted to confront (or perhaps didn’t want to, but felt they couldn’t avoid it any longer?) the issues. This time things begin with Lara’s impetuous sticky fingers causing a magical calamity, her picking up an old knife apparently unleashing a series of pre-apocalyptic (un)natural disasters on large areas of the developing world.

Overwhelmed with guilt about her foolish actions, Lara feels compelled to carry on grabbing absolutely anything shiny from the hidden cities of Latin America, as she dashes about doing the same things as ever, ostensibly to prevent the end of the world. Except this time the truth of all the previous games is pushed to the front. Lara’s a rich white girl from Britain emulating colonialism as she yet again treats developing nations as adventure playgrounds. Shadow is an attempt to critique this and everything that came before, and it’s probably fair to say that as they crammed handful after handful of their cake into their mouths, it didn’t quite work.

Tomb Raider Save Game Download

They consciously invoke the grim trope of the ‘white saviour’ as Lara marches into the lost Inca city of Paititi to save them from the disaster she created, and then for reasons we may one day find out, just embrace every possible scrap of why it’s a grim trope and let you go hog wild being that very same saviour. Where they could have actually critiqued, had the native inhabitants say, “Um, thanks, but we’re perfectly capable of looking after ourselves!”, perhaps had Lara continue on blithely trying to save them against their will and indeed need, instead they just went right ahead and embraced the grimness. Lara arrives and the entire town just begs her to sort out everything, from the impending world-ending disaster, to petty disputes and murder mysteries. The leader of the town immediately just hands Lara the keys, no questions asked. They’re ridiculously helpless, incapable of solving their own domestic issues without Lara’s interaction, and certainly not able to step up and fight back against the invading forces of Trinity without her.

It’s in this, this utterly weird hypocritical attempt to be both critical of, and yet entirely embracing of and reliant on, the same issue, that the game’s story comes fantastically unstuck. The result of this before release had been a lot of raised eyebrows and critical comments from games critics, and in turn an awful lot of Internet Police unleashing themselves into every comments thread to scream about how the game they hadn’t yet played didn’t feature the topics it does, and that any criticism of said topics is an evil that must be stamped out. You know, the internet. “Why can’t you just review games without bringing in the politics that the game itself is about into it?!?!!!?”

But I can’t help think there could be a better way. So, at last, here’s what I’d do next with Tomb Raider.

I’d ditch Lara.

Yes, I know.

I think she’s had her turn.

I love Lara. She’s one of my favourite gaming characters, ever. Not in the recent trilogy, obviously – I’m not a maniac. But I loved that ridiculously grumpy triangle Lara, with her ridiculously big triangle boobies. And I especially loved 2006-2008 Lara, with her smiles, jokes, friends. I loved that she was all business, that she was never, ever (before 2013) a simpering weakling, but also that she wasn’t just a female skin on a male gaming character. Hell, she even avoided that dreary cliche of Strong Female Character. She was Lara Croft.

But other people can raid tombs, you know. It’s their turn.

In my next Tomb Raider game, I’d have two player characters. Neither of them is British.

The idea that kept coming to me all the time I was playing Shadow Of The Tomb Raider was of how much more interesting this whole game could have been if the person I was playing had been indigenous to the town it took place in. A Paititian character, choosing to rebel against whatever, or ignore whatever ancient wisdom, and go raid the tombs of her homeland. She could unleash terrible consequences on her own life, and then feel compelled to do everything she could to fix it, with the support of those she’d known all her life. Free florida driver license records. It could have been a very similar story, but one that didn’t feel gross.

Tomb Raider Save Game Download

So yes. But in my game we’re set somewhere new. The Philippines! Ancient tombs were discovered in the Philippines six years ago, along with the entire lost village surrounding them, and it’s the perfect setting for some Tomb Raider action. So my first character is an 18 year old woman born in Mulanay, in the Quezon Province, determined that there is far more to be found related to the Tagalog people in the jungles of Mount Maclayao. She knows the stories, she knows the rumours, and she knows that archaeologists have made discoveries that have, for reasons unknown, not been published.

She’s my first character. My second is Tuvaluan explorer, from Funafuti, born after the islands became independent from Britain. In her late 20s, she can no longer cope living on an island with one supermarket, one bank, and 6,000 other people. She needs to explore. Which takes her across the Pacific to the Philippines, having heard the area is believed to still be rife with undiscovered secrets.

Tomb Raider Save Game Location

And we’re off! And you know what? Both have great relationships with their living parents! What a concept. But gosh, they do get themselves embroiled in a muddle, which features rather a lot of waterfalls, time imprisoned in Taiwan, and at odds with some very powerful visitors from Brunei.

Tomb Raider Save Game Files

Ooh, I want to play this now. Just give me a call, Square Enix, we’ll work something out.

I genuinely believe there’s life in Tomb Raider yet. I think Lara’s role in it might be rather more tangential. (It’d be such fun writing her in to the above, as a side-character.) And I think there are far, far more interesting ways to explore the issues of the very act of tomb raiding itself. Core already played out the “Because she’s a terrible person” angle very well. CD have fudged, and then completely ballsed it up. I think the next more interesting approach could be just to say thank you and goodbye to Lara herself. It’s this or my epic Fridge Raiders spin-off franchise.